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Long ago, they mysteriously vanished. Now that the planet has been rediscovered, Explorers, Soldiers, Scientists, and Settlers are coming here from across the galaxy in search of adventure, fortune, and possibly the dark secrets of the Eldan.
Why did the disappear and who, or what, made them go? Today marks the end of the rocky life of WildStar.
After failing to live up to lofty expectations over the years. Carbine Studios announced in September that the game would be shut down and that the studio would be closing.
Since the announcement, players have been able to enjoy the full game without restriction and with a number of in-game events firing off for the last time.
In addition, Carbine provided fans a look at the content that was never released as part of a bittersweet farewell. The WildStar site has been updated with the precise date that the game will shut down for good: The final update has been deployed that turns off all real-money transactions and offers players refunds for recent purchases.
While the game may be closing in the near future, the event offers players a chance to revisit the game and to defeat the most awesome world boss monsters and legendary champions found in the game.
Take it in and learn! Out of date info? Massive seamless world Traverse nexus with few loading screens, as each zone leads directly into the next.
However, they were unsuccessful, and in retaliation the Entity annihilated all Eldan on the planet Nexus. Distraught over her failure to save the Eldan, Drusera then imprisoned herself and by extension, the Entity away.
Before their sudden extinction, the Eldan had sown the seeds for an intergalactic empire; they had contacted humans, native to a planet called Cassius, and assisted them in forming a mighty civilization which would span galaxies and ultimately be under Eldan control.
A splinter faction, who would become known as the Exiles, rebelled against the nascent Dominion and fled into the stars; over the years they accumulated other races who had grievances with the Cassian Dominion.
Shortly before the beginning of the game, an Exile explorer rediscovered Nexus. Both factions attempt to lay claim to the world: Unfortunately for both sides, Nexus still contains Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living; the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself.
In WildStar , players were able to create a character that they could control through their playing session. These characters could move in an open , persistent world environment.
WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.
Moreover, there were zones with altered gravity in the game, allowing the player to jump higher. WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies.
A player could dodge them by either walking or dashing out of them. Players attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies.
Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target.
In WildStar , players could own a sky plot. This plot was a part of land consisting of a house and several "sockets", each socket could receive different "plugs".
Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.
While the exterior of a plot could be filled with "plugs" and decorations placed on predefined "hooks", the interior offers complete creative freedom.
Various interior decorations offer a bonus to rested experience if a player logged out inside their home, making a house the best source of rested experience in the game.
Every plug could be used by all the players who have access to this plot. If a visitor performed a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain a plot for the owner and allowing both to benefit.
While housing was not a required part of the game, it offered many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids, and increased rested experience.
Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races.
There were no inherent statistical or game play differences in the different races; the difference was all aesthetic. Each class was able to fulfill the role of DPS as well as one of the support roles, tank or healer.
WildStar also used a system of paths. Upon character creation, players were able to choose among the four paths, in addition to their desired class.
Unlike classes, paths were not restricted to specific races, and leveled up independently of class, capping at The paths were loosely based on the Bartle player types.
WildStar offered numerous means of player conflict. WildStar allowed players of opposing factions to fight almost anywhere within the in-game world.
In addition to open world combat, players were able to participate in more organized combat, such as arenas, battlegrounds, or War Plots, where players fought each other in teams.
Arenas consisted of small teams 2v2, 3v3, or 5v5 attempting to kill the opposing group of enemies. Each team had a set amount of respawns. A match was won when all of the members of a certain team had been killed, and were unable to respawn.